Found 61 matching trials
Cultural Adaptation, Validation, and Evaluation of the Programme for Promotion of Healthy Affective-Sexual Behaviours in Adolescents (IYG)
NAThe investigators are writing to inform participants about a study being ca...
Gamification in Family Planning Education: Impact on University Students
NAMore than 3 billion of the worlds population are young people under the age...
Location
Lokman Hekim University
An Online Game to Help Canadian Adults Identify COVID-19 Vaccine Misinformation With One-Month Follow-Up
NACOVID-19 vaccine misinformation contributed to vaccine hesitancy and preven...
Engaging Men in Weight Loss With a Game-based mHealth and Neurotraining Program
NAMen in the United States have an exceptionally high prevalence of overweigh...
Status
Active Not Recruiting
Location
Drexel University
The LvL UP Trial: Assessing the Effectiveness of a mHealth Intervention
NANon-communicable diseases (NCDs), such as cardiovascular disease, diabetes,...
Location
Saw Swee Hock School of Public Health
The Exercogs® Study
NABackground: Multidomain, technology-based interventions represent a promisi...
Location
Irmãs Hospitaleiras - Casa de Saúde da Idanha
Online Games to Help Canadian and U.S. Adults Identify COVID-19 and Vaccine Misinformation: Three Sequential Randomized Studies
NACOVID-19 misinformation contributed to vaccine hesitancy and preventable il...
AI-Supported Gamified Training for Sharps Injury Prevention in Nurses
NAThis study aims to evaluate the effect of a Health Belief Model (HBM)-based...
Location
Multiple Locations
Confirmatory Efficacy Trial of Attention Bias Modification for Depression
EARLY_PHASE1The goal of this clinical trial is to compare the efficacy of two related, ...
Location
Institute for Mental Health Research
Effect of Bei App for Fibromyalgia
NABackground: Fibromyalgia (FM) is a complex, chronic condition characterized...
Location
Multiple Locations